Disneyland adventures without kinect1/22/2024 ![]() Small things, like the themed trashcans for each land, the painted wagons selling sugary churros, and the constant phasing between one famous song and the next as you wander about. It's in Kinect: Disneyland Adventures, along with a thousand other strange, often seemingly unimportant, utterly crucial details that make up the park. ![]() What's important is that my fig tree made the cut. My buccaneering career's not important right now, although it may explain a little of what follows. ![]() 'America,' I thought, sunburnt and dressed as a deck hand, 'I finally understand you.' It's all been downhill since then, really. I spent my swashbuckling days standing underneath a fig tree in New Orleans Square, right outside of Pirates of the Caribbean, and I delivered my one line - "Yo ho, keep to the left," - with a sense of drama it perhaps didn't entirely deserve. It's something else: a crucial part of the Golden State's weird psyche, a contributing factor to its unrealistic expectations. Californians know that Disneyland isn't just an amusement park created by an entertainment company. My tenure was extremely brief, but I took the role seriously. It's the reason I can put pirate alongside barista, insurance clerk and mailroom boy on my CV. ![]() A few years back, I was one of them.įor a few short weeks towards the end of the 1990s, I worked at Disneyland. Amongst the dozens of things that video games and Disneyland have in common - a fascination with sight lines, a focus on visual progression and fantastical architecture - is an overabundance of non-player characters. ![]()
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